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The witcher 2 the walls have ears
The witcher 2 the walls have ears













the witcher 2 the walls have ears

– Very often, the map still shows red dots of enemies, even after they were killed. Although the suit… Maybe I just didn’t recognize it as the DLC. – I never encountered the 2 DLCs I downloaded and installed, “Troll Trouble” (should be triggered through the Flotsam notice board in Chapter I) and “Ultimate Swordsman Suit”. The only way to find that out, is to memorize the amount of orens before completing the quest. – When quests are completed and Geralt receives his rewards, the game doesn’t say how much gold is granted. The empty status should be reflected by this icon. It’s misleading, because you’d expect there’s still more ammo of it.

the witcher 2 the walls have ears

– When bombs/daggers/traps in the pockets are used up, their icon stays visible in the bottom left section of the screen. – Once items (daggers/bombs/traps) are put in the pockets, it doesn’t show the amount anymore, to learn that, it has to be put back into the regular inventory… Horrible usability! It’s really always the interface… Some cannot be “protected”, so if not careful while brewing potions, it’s possible to use up quest items for minor things… – Sometimes alchemical ingredients/crafting items can be quest items. Because everything else seems really close. Somehow it’s always the interface, that isn’t that perfect. There are still books in Witcher 2, but the interface doesn’t tell anymore, if the user has already read them. – Books – I liked that feature a lot the way it was in Witcher 1. – There are skills that are enhanced through frequent usage (?) or things that the player discovers, but it’s very intransparent, I never know what I have to do to reach the next level, or how far I am from it… Another technique to motivate the player to explore the game world more carefully (something I’m not against)? – The highlighting made things so much easier in Witcher 1, the medallion isn’t the same, although I got used to it quite fast. – Alchemy – pretty much the same thing – offers less usability, because it doesn’t display how many potions of a certain type are already in the inventory. I never knew what time it was, until I opened that screen. – Meditation until a certain daytime occurs isn’t as comfortable anymore, because there’s no real clock available outside the meditation screen. – The sliders in menus don’t have arrows and trying to browse through them with the cursor keys is hopeless, because all to often several entries are skipped. As usual, I’ve forgotten lots of things, everything not written down immediately, is gone.















The witcher 2 the walls have ears